ERASER Опубликовано 20 октября, 2006 Жалоба Опубликовано 20 октября, 2006 Смотался вниз по CoC - там уже Хелавастер лежит. Реально ли где-то достать AoLS (ну или виш) мне (18 лвл, 120 хп, 200 пп, 50/25 DV/PV)? Рандомных луж нет, в Даркфордж лезть не хочется (единственного Боевого Робота на верхнем этаже еле прибил, шрагоффится), все могилы на дварфийском кладбище перерыл... Правда ли, что WoWi можно добыть Pick Pockets'ом? Или в рандомическое подземелье уйти? До 10 уровня, где коррапта нет, AoLS не найти?..по порядку:- нет не реально без ванды с/л, в инфиниты надо на ~50 идти чтоб что-то крутое получить. Крайне желательно после 90 дня уже в инфиниты не совацца- даркфорж при наличии фазового оружия довольно не сложная для файтеров... или магов если нет другого метода- рикошет не даст шрагоффить или уровень спелла надо повыше- лично я в последний раз добыл 2 ПоГА и 1 ПоКК в последний раз как раз пикпокетом, один раз вроде была ванда виша, но я это обнаружил после смерти, так что нет гарантий...в теории - наверняка. Цитата
ERASER Опубликовано 25 октября, 2006 Жалоба Опубликовано 25 октября, 2006 (изменено) Andy Alvein St:25 Le:32 Wi:18 Dx:25 To:18 Ch:14 Ap:13 Ma:16 Pe:20 N=DV/PV: 57/24 H: 188(188) P: 78(78) Exp: 22/1209358 D: 16 Sp: 93Invisible Strained Berserk скомуниздил у corpse fiend АоЛС (пикпокет 95), на этом уровне был уже спасен Хелавастр, офигеть... собственно это арчер, чтоб на виза не подумали =) Изменено 25 октября, 2006 пользователем ERASER (смотреть историю редактирования) Цитата
ERASER Опубликовано 28 октября, 2006 Жалоба Опубликовано 28 октября, 2006 че-то я начал темных эльфов магов плодить...самая обидная смерть была у просто охрененно начавшего виза от падения в яму на 11 лвле=(------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ############# #...........# ####### #...........################# ######################### #.....# #.........../.../...........# #......./.....#.........# #.>...### #################.......###.#####.......#####.#.........# #...../.# #.......# #...../......./.# #.#.........# #######.#######################.......# ###########/###.###.#.........# #.....^................./.......# #.# #...#...........# ####################################### #.# ###.############# #.......# #.......# #.# #.# #.......# #.......# #/#####/########### #.......# #.......# #......././.......# #.......#####.......###############################.......###....<..# #.........../...................................../.......# #.......# #.......#####.......###############################.......# ######### #.......# #.......# #.......# ######### ######### ######### ER St:15 Le:20 Wi:21 Dx:19 To:10 Ch:13 Ap:13 Ma:31 Pe:17 LN DV/PV: 25/3 H: -10(44) P: 13(141) Exp: 11/46173 PC: 4 Sp: 92 Invisible Strained Coward ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: ER Race: male Dark Elf Class: Wizard Eye color: black Hair color: white Complexion: black Height: 181 cm Weight: 53 kilos Age: 140 (grown-up) Star sign: Cup Birthday: 1/Cup (day 241 of the year) ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1519 stones Carrying capacity: 1500 stones Head : ы hat [+0, +0] [4s] Neck : blessed amulet of order [3s] Body : ы leather armor [+0, +2] [150s] Girdle : blessed girdle of strength [+0, +0] {St+1} [15s] Cloak : ы cloak of invisibility (-1, +0) [+1, +0] [30s] Right Hand : blessed mithril broadsword of mayhem (+3, 3d7+10) [64s] Left Hand : blessed medium shield [+3, +1] [100s] Right Ring : blessed ring of damage [1s] Left Ring : ы ring of searching [1s] Bracers : ы brass bracers [+0, +0] [10s] Gauntlets : ы gloves [+0, +0] [6s] Boots : ы leather boots [+0, +0] [25s] Missile weapon: - Missiles : cursed black torc [+4, +2] (+10 spd) [3s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1107 stones Carrying capacity: 1500 stones <<skip>> Potions ('!') heap of 6 ы potions of water [24s] ы potion of stun recovery [2s] ы potion of potential learning [4s] ы potion of beauty [4s] ы potion of charisma [4s] ы potion of invisibility [4s] ы potion of troll blood [2s] blessed potion of invisibility [4s] blessed potion of cure corruption [2s] Scrolls ('?') ы scroll of protection [2s] cursed scroll of danger [2s] heap of 2 ы scrolls of identify [4s] Books ('"') ы spellbook of Improved Fireball [100s] cursed spellbook of Lightning Bolt [100s] ы spellbook of Mystic Shovel [100s] ы spellbook of Teleportation [100s] Food ('%') heap of 2 ы loaves of hurthling bread [60s] blessed loaf of bread [40s] Valuables ('$') 5824 gold pieces [58s] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 602, 12pp (Effectivity: +11) Disarm Trap : 788, 9pp (Effectivity: +2) Farsight : 625, 15pp (Effectivity: +5) Improved Fireball: 157, 27pp (Effectivity: +0) Know Alignment : 469, 9pp (Effectivity: +0) Light : 667, 3pp (Effectivity: +4) Lightning Bolt : 517, 8pp (Effectivity: +16) Magic Lock : 617, 8pp (Effectivity: +1) Magic Missile : 322, 6pp (Effectivity: +10) Mystic Shovel : 304, 90pp (Effectivity: +0) Teleportation : 280, 20pp (Effectivity: +3) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- ER, the dark elven wizard, broke his neck by falling into a pit. He scored 43851 points and advanced to level 11. He survived for 0 years, 9 days, 22 hours, 52 minutes and 7 seconds (8557 turns). 1 companion was killed during his adventures. ER visited 16 places. His strength score was modified by +5 during his career. His learning score was modified by +2 during his career. His toughness score was modified by +1 during his career. His mana score was modified by +6 during his career. His perception score was modified by +1 during his career. He ended his adventuring life on level 4 of a dangerous cave at the Drakalor Pass. 461 monsters perished before him. The following artifact was generated during his adventure: the black torc He possessed the following intrinsics: He was poison resistant. He was lucky. Fate smiled upon him. He was invisible (gained through an item). He was not very pious. He did not ask for divine help. He was lawfully aligned. Цитата
greenporsche Опубликовано 28 октября, 2006 Жалоба Опубликовано 28 октября, 2006 Кстати: не пытайтесь играть в АДОМ, когда вы не в духе или хотите спать. Я вот вчера просто банально НЕ ЗАМЕТИЛ коррапт "you look somewhat apish". Когда понял, что происходит, тухнесс уехал за 40 (правда броня +5, поэтому реально там 37), сила - 35, а леарнинг был 14 :) Мегамаг, блин... Правда, при этом нашёл bracers of war - рулёзная вещь. Зато когда я принёс из жукятника шесть банок Ultra Healing'а и сварил из них PoGA, стало слегка приятнее... :) Цитата
ERASER Опубликовано 8 ноября, 2006 Жалоба Опубликовано 8 ноября, 2006 таки доманчкинился так, что стал наконец аватаром порядка, хотя с такими статами единственный кто может тебя убить - только ты сам наверное... кастом виша =)и заметьте - не просил помощи бога B)блин хреново то что виш статы дрейнит за каст, а то бы я...------------------------------------------------------------------------------ ERASER St:97 Le:99 Wi:97 Dx:81 To:99 Ch:99 Ap:99 Ma:68 Pe:99 L+ DV/PV: 55/63 H: 904(1085) P: 277(1749) Exp: 50/53792280 ChAoS Sp: 485 Blessed Bloated Berserk ------------------------------------------------------------------------------ Background Information ---------------------------------------------------------------------------- Name: ERASER Race: male Dark Elf Class: Wizard Eye color: amber Hair color: white Complexion: black Height: 177 cm Weight: 56 kilos Scars: 2 Age: 193 (grown-up, 60 years of unnatural aging added in) Star sign: Cup Birthday: 23/Cup (day 263 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you spent a lot of time searching for a deeper meaning and purpose in your life. You pondered and pondered but nothing truly sparked your interest. Finally, after many many hours, you made a decision. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 45199 stones Carrying capacity: 92975 stones He: √ crown of leadership [+2, +7] {Ch+18} [65s] Ne: blessed amulet of light [3s] Bo: √ fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) Gi: √ eternium girdle [+0, +4] [12s] Cl: √ hooded cloak (+1, +1) [+1, +0] [40s] RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: √ ring of slaying (+8 melee damage, +6 missile damage) [1s] LR: √ ring of slaying (+8 melee damage, +6 missile damage) [1s] Br: blessed rustproof bracers of speed [+0, +0] (+4 spd) [10s] Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed waterproof seven league boots (+1, +1) [+7, +8] [30s] MW: √ heavy crossbow of accuracy (+9, +6) [140s] Mi: bundle of 13 √ quarrels of giant slaying (+3, 2d8+3) [52s] Tl: blessed stethoscope [5s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 44560 stones Carrying capacity: 92975 stones blessed spellbook of Wish [100s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 47 Daggers & knives 2 +2 +0 +0 basic 80 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 10 +9 +6 +3 excellent 3369 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 11 +12 +7 +14 Mastery 4433 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 5 +5 +1 +7 skilled 340 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 8 +16 +12 +2 excellent 345 Bows 8 +16 +12 +2 excellent 306 Crossbows 7 +14 +10 +2 skilled 183 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 6 +12 +9 +2 skilled 268 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 1973 Damage caused with your melee weapons: -------------------------------------- Right hand: +247 bonus to hit, 6d12+125 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 13, base range: 14, +155 bonus to hit, 2d8+81 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Alertness ................100 (superb) [+1d3] Backstabbing .............100 (superb) [+2d4] Climbing .................100 (superb) [+3d4] Concentration ............100 (superb) [+2d4] Cooking ..................100 (superb) [+1d3] (ma) Courage ..................100 (superb) [+1d5] Detect traps .............100 (superb) [+1d3] Disarm traps .............100 (superb) [+1d3] Find weakness ............100 (superb) [+1d3] First aid ................100 (superb) [+1d3] Gardening ................100 (superb) [+1d3] Gemology .................100 (superb) [+1d5] Haggling ................. 92 (superb) [+1d3] Healing ..................100 (superb) [+3d4] Herbalism ................100 (superb) [+2d4] Law ......................100 (superb) [+1] Listening ................100 (superb) [+4d4] Literacy .................100 (superb) [+2d4] Music .................... 63 (good) [+1d3] Pick locks ............... 69 (good) [+1d3] Pick pockets .............100 (superb) [+1d3] Smithing ................. 60 (good) [+1] Stealth ..................100 (superb) [+1d3] Swimming ................. 93 (superb) [+1] Tactics ..................100 (superb) [+1] Two weapon combat ........ 76 (great) [+1] Ventriloquism ............ 93 (superb) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 8660, 20pp (Effectivity: +6) Acid Bolt : 18581, 9pp (Effectivity: +3) Bless : 11597, 5pp (Effectivity: +2) Burning Hands : 5542, 4pp (Effectivity: +46) Calm Monster : 12272, 4pp (Effectivity: +5) Create Item : 3706, 149pp (Effectivity: +8) Cure Critical Wounds: 2925, 7pp (Effectivity: +11) Cure Disease : 15418, 5pp (Effectivity: +1) Cure Light Wounds : 18217, 2pp (Effectivity: +5) Cure Serious Wounds : 4955, 6pp (Effectivity: +0) Darkness : 30000, 3pp (Effectivity: +0) Death Ray : 5107, 58pp (Effectivity: +10) Destroy Undead : 9191, 4pp (Effectivity: +17) Disarm Trap : 14113, 6pp (Effectivity: +1) Earthquake : 2865, 48pp (Effectivity: +0) Farsight : 11707, 8pp (Effectivity: +16) Fire Bolt : 5808, 5pp (Effectivity: +23) Fireball : 7721, 10pp (Effectivity: +21) Frost Bolt : 26532, 6pp (Effectivity: +29) Greater Identify : 3055, 59pp (Effectivity: +8) Heal : 6534, 24pp (Effectivity: +4) Ice Ball : 8952, 12pp (Effectivity: +15) Identify : 3680, 44pp (Effectivity: +5) Improved Fireball : 3857, 17pp (Effectivity: +5) Invisibility : 9451, 5pp (Effectivity: +10) Knock : 15902, 6pp (Effectivity: +15) Know Alignment : 12494, 6pp (Effectivity: +0) Light : 30000, 1pp (Effectivity: +12) Lightning Ball : 5860, 16pp (Effectivity: +14) Lightning Bolt : 25988, 6pp (Effectivity: +19) Magic Lock : 14301, 4pp (Effectivity: +5) Magic Map : 8713, 20pp (Effectivity: +30) Magic Missile : 29941, 4pp (Effectivity: +42) Mystic Shovel : 3145, 59pp (Effectivity: +5) Neutralize Poison : 9084, 6pp (Effectivity: +0) Petrification : 4199, 72pp (Effectivity: +1) Remove Curse : 7173, 30pp (Effectivity: +4) Revelation : 4835, 20pp (Effectivity: +3) Scare Monster : 9098, 8pp (Effectivity: +3) Slow Monster : 29256, 4pp (Effectivity: +8) Slow Poison : 20974, 4pp (Effectivity: +0) Strength of Atlas : 20536, 5pp (Effectivity: +18) Stun Ray : 27734, 5pp (Effectivity: +4) Summon Monsters : 12871, 18pp (Effectivity: +2) Teleportation : 20043, 11pp (Effectivity: +56) Web : 11854, 8pp (Effectivity: +1) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After slaying Andor Drakon and dispersing his malevolent energies the pillars of Order appear before you. All the forces of Order seem to be united behind them. You are lifted to the status of an Avatar of Order and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Order. After a few millennia have passed you are raised to the position of a demi-god to guard and protect Ancardia from the forces of Chaos and Balance forever. Under your guidance Ancardia becomes an orderly and organized world without striking changes. Peaceful order (and boredom?) spreads and the world enters an era of peace and tranquility never again leaving it. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- ERASER, the dark elven wizard, transformed into an avatar of Order. He scored 12981056 points and advanced to level 50. He survived for 0 years, 104 days, 17 hours, 0 minutes and 31 seconds (164460 turns). ERASER visited 147 places. His strength score was modified by +88 during his career. His learning score was modified by +85 during his career. His willpower score was modified by +79 during his career. His dexterity score was modified by +63 during his career. His toughness score was modified by +87 during his career. His charisma score was modified by +85 during his career. His appearance score was modified by +87 during his career. His mana score was modified by +23 during his career. His perception score was modified by +83 during his career. He was unnaturally aged by 60 years. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He brought an infamous raider lord to justice. He killed the emperor of the ancient minotaur race. He defeated the arch enemy of a mighty karmic wyrm. He stopped the generation of nasty bugs. He saved Khelavaster from certain death. He ended his adventuring life in the palace of Andor Drakon. 11098 monsters perished before him. The following 36 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the hammer of the gods the Crown of Chaos the Sceptre of Chaos the black torc the Medal of Chaos the rune-covered club "Skullcrusher" the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the fine leather armor "Nature's Companion" the jet-black battle axe "Executor" the robes of resistance the staff of the archmagi the sapphire amulet "Preserver" the crown of leadership the black tome of Alsophocus the emerald dagger "Death's Final Touch" the Trident of the Red Rooster the weird tome the rune-covered halberd "Wyrmlance" the axe of the minotaur emperor He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant (enhanced through an item). He was cold resistant (enhanced through an item). He was acid resistant. He was lucky. Fate smiled upon him. He was petrification resistant. He was able to control teleportation. He was stun resistant. He was paralyzation resistant. He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (gained through items). He was immune to shock attacks (gained through items). He was immune to fire attacks (gained through items). He was immune to acidic attacks. He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through an item). He was a messiah of Elderon. He did not ask for divine help. He was a holy champion of Order. Цитата
Archmag Опубликовано 29 июля, 2010 Жалоба Опубликовано 29 июля, 2010 (изменено) Три дня смотрел на эту тему, думая стоит ее поднимать, или нет. Наконец, будучи под впечатлением от убийства Кибердемона на Angel of Markmanship в DoomRL все таки решился. Как-то давным давно на каком-то диске с рпг обнаружил АДОМ, не понимая где графика и как можно в такое играть все же попробовал и очень понравилось. Поначалу играл с бакапами, так как было жалко терять персонажей от единственной ошибки и хотелось посмотреть игру подальше чем подземелье у первой деревни. Потом играл без бакапов, играл долго, но так и не прошел. Также довольно забавная вещь которую встречал и которая продолжает развиваться в данный момент - Dwarven Fortress. Очень прикольно сделанный симулятор управления королевства дварфов. Очень похож на Majesty, но с гораздо большими возможностями. Можно делать разные конструкции типа фонтанов, или многоэтажных подземелий с ловушками. Однако при большом кол-ве гномов начинает тормозить, а также требует много времени. Для игры во время обеденного перерыва очень хорошо подходит DoomRL. Как понятно из названия - это рогалик сделаный по мотивам игры Doom. Добавлена прокачка персонажа, а в последних версиях еще и апгрейд оружия. Также есть статистика прохождения и ачивменты, позволяющие открывать новые сложности и режимы прохождения игры, например, Angel of Markmanship - прохождение используя только пистолеты. Изменено 29 июля, 2010 пользователем Archmag (смотреть историю редактирования) Цитата
e^cha Опубликовано 18 декабря, 2010 Жалоба Опубликовано 18 декабря, 2010 Искал сегодня рогалик на русском, и попал на АФ ) "Angel of Marksmanship" в DoomRL'е я, как ни странно, так и не прошел, хотя "Angel of Berserk" я прошел несколько раз. При том что у AoB стоит сложность "very hard", а у AoMr -- "easy". Кроме DoomRL'а, я еще много играл в Desktop Dungeons. Крутая игра. Цитата
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